
Burmese: Monastery technologies are 50% cheaper. Aztecs: Monks gain 5 HP for every researched Monastery technology. Sultans (+10% Relic gold production, Indians only) Hussite Reforms (gold cost of Monks and technologies replaced with food, Bohemians only) An 'X' in the last column indicates that all technologies are available.įurther statistics Building strengths and weaknesses The following table shows the availability of the technologies for every civilization. The first player to achieve that wins the game.Ĭlicking on the icon links to the corresponding page.īlue: Units Green: Technologies Purple: Unique units If the game mode Capture the Relic is chosen, every player starts the game with an indestructible Monastery and attempts to garrison the only Relic (which is sitting in the very center of the map at the game start) in their Monastery. This victory condition may also serve as a distraction against the rival team if the team has several Monasteries holding Relics: one Monastery (usually the best defended) can hold most of them and the others just one in order to become dummies. Ideally, the opposing team does not even notice the effort and is left surprised. In any case the defenses should be built before the last Relic is garrisoned. If a team goes for a Relic win, it is advised to garrison all Relics in a single Monastery and massively defend that Monastery with defensive structures and heavy units, preferably ranged units, heavy cavalry, and siege equipment. If the enemy team (or teams) fails to ungarrison at least one Relic before the counter reaches zero, the game is won. If a team holds all Relics in their Monasteries, a counter starts to count down from 200 years, similar to when a Wonder is built. Lastly, Monasteries can be of key importance in any game with standard victory condition.
Often, the player holding the most Relics wins a long game. Especially in games with no teams Relics become important in the late game, as they are usually the only way left to get gold at all. Each Monastery can hold 10 Relics, constantly producing gold with each one garrisoned. Monasteries also have economic relevance. Some technologies in the Monastery also help against enemy Monks or are supportive for troops ( Faith, Heresy, and Herbal Medicine) so it is advisable to also have a Monastery even if the player does not make use of Monks. If not going for monk rush, it is rare to build more than 1 Monastery.
Also, technologies must be researched at the same time, first of all Sanctity and Fervor. If the player is intending to use their Monks for offensive purposes like a Mush (Monk rush) they must have at least three (preferably four) Monasteries since the production of Monks is slow and the unit itself has slow movement. Monasteries serve as a Monk production and upgrade building.